Environment artist
French - English - German
Being a CG Artist for many years, I’ve had the opportunity to work with most 2D, 3D and animation software on the market, especially when working within studio environments.
I’m very passionate about modeling, lighting and animation. Especially developing characters or creatures. I really enjoy how the 3D industry keeps redefining itself every year and to keep pushing the envelope.
From 2017 to today, I work in Modeling and 3D Animation for Documentary Series as well as for Movies, to create and animate monuments, character, and objects.
I also work on big environment using Houdini for procedural creation and scattering and I'm working on Unreal Engine projects with the New Megascans bridge to Unreal.
I participate frequently to the game and creative jam
https://golddigger.itch.io/gold-digger
In addition I have two other hobbies that are drawing and creating movies with the help of drones.
My main purpose and ability
• Respect of production deadlines,
• Attention to details,
• Quality work,
• Creative, resourceful,
• Organized and disciplined,
• Adaptability and flexibility
I am also finishing a Master's degree in Art with a research subject - asymmetrical game design.
Feel free to contact me if for any further questions. Don’t be a stranger.
Technicals skills:
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Maya, Zbrush, Speedtree, Photoscan (Metashape)
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Arnold, Houdini, Mantra
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Mari and learning Substance
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Unreal Engine
3D Scenes & Illustrations:
Complete creation of CG art including design, 3D modeling
and high resolution rendering.
Characters, creatures, objects and environments
for Movies, Games, and other related areas.
Animation & Visual Effects:
Character animation and CG created visual effects
for integration with existing footage.
Games:
Creation of low poly 3D characters and
objects as well as imagery for computer and video games.
DIPLÔMA:
Master's degree in art planned mid-2019
School of Digital Arts, Animation and Design (NAD) Creation profile,
focused on 3D animation and digital design
Thread: Asymmetric game design
Bachelor's degree: Art and Animation Science 2016
Laval University 3D Design and Digital Animation Games,
Cinematographic, Media and Scientific
Bachelor's degree (DEC) Scientific S series
International College Marie de France Mathematics & Life and Earth Sciences
