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Environment artist

French - English - German

Being a CG Artist for many years, I’ve had the opportunity to work with most 2D, 3D and animation software on the market, especially when working within studio environments.​

I’m very passionate about modeling, lighting and animation. Especially developing characters or creatures. I really enjoy how the 3D industry keeps redefining itself every year and to keep pushing the envelope.​

From 2017 to today, I work in Modeling and 3D Animation for Documentary  Series as well as for Movies, to create and animate monuments, character, and objects.

I also work on big environment using Houdini for procedural creation and scattering and I'm working on Unreal Engine projects with the New Megascans bridge to Unreal. 

 

I participate frequently to the game and creative jam

https://golddigger.itch.io/gold-digger

In addition I have two other hobbies that are drawing and creating movies with the help of drones.

My main purpose and ability

• Respect of production deadlines,

• Attention to details,

• Quality work,

• Creative, resourceful,

• Organized and disciplined,

• Adaptability and flexibility

 

I am also finishing a Master's degree in Art with a research subject - asymmetrical game design.

Feel free to contact me if for any further questions. Don’t be a stranger.

Technicals skills:

  • Maya, Zbrush, Speedtree, Photoscan (Metashape)

  • Arnold, Houdini, Mantra 

  • Mari and learning Substance

  • Unreal Engine

3D Scenes & Illustrations:

Complete creation of CG art including design, 3D modeling 

and high resolution rendering.

Characters, creatures, objects and environments

for Movies, Games, and other related areas.

Animation & Visual Effects:

Character animation and CG created visual effects

for integration with existing footage.

Games:

Creation of low poly 3D characters and

objects as well as imagery for computer and video games.

DIPLÔMA:

Master's degree in art  planned mid-2019

School of Digital Arts, Animation and Design (NAD) Creation profile,

focused on 3D animation and digital design

Thread: Asymmetric game design

Bachelor's degree: Art and Animation Science 2016

Laval University 3D Design and Digital Animation Games,

Cinematographic, Media and Scientific

Bachelor's degree (DEC) Scientific S series

International College Marie de France Mathematics & Life and Earth Sciences

06

A PROPOS

Let's work together

Anatole_modifié.jpg

ANATOLE PARENT | MONTRÉAL, QC, CANADA | anatoleparent@gmail.com

© Copyright 2020 Anatole Parent
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